A blend of environmental storytelling, music and small-scale exploration, this is the new single from the UK's The Indelicates - a proof of concept for the future of VR as a format for popular music.
This is not a 360 degree pop video. This is a VR pop single. The idea is to release downloadable music files bundled with VR environments within which the music is designed to be listened to - recapturing some of the magic of the HMV listening booth or the bedroom record player and bringing music back out from the background - while adding emotional weight with short narrative experiences that mesh with and enhance the songs. Something like that anyway - like everyone, I'm still trying to figure this stuff out. Made with Unity Free and the 0.4.31 integration.
This should do OK if you can run other popular DK2 demos - minimum specs probably somewhere around a dual core CPU and a GPU with a 50 on the end. I can get solid 75FPS most of the time while an i3 550 badly bottlenecks a GTX770 - so I'd imagine you can get away with less on the graphics side.
Direct Mode works best for me - and I get less judder using DX9 - though forcing DX11 gives much better anti-aliasing so. if you prefer, a force d3d11 shortcut is included in the zip.
Control scheme is covered in game - but basically you use your arrow keys/WASD or a 360 controller to rotate your body and move forward and back. CTRL/(X) to interact with things, Right Shift/(B) to toggle instructions, Z key/(A) to zoom your view, ESC to quit and the R key to reset positional tracking. Other key bindings remain at the SDK default - so space to check FPS etc.
Mac version just as soon as I can manage to make one work without owning a mac. (stoopid macs)